Our studio/lab supports the research of director micha cárdenas, as well as the research of the research associates involved in the studio. Here are some of our current projects:
Sin Sol / No Sun
Sin Sol is an augmented reality game using a trans Latinx AI character to consider the intersections of personal trauma with environmental trauma, how the feeling of being unable to breathe intertwines with the effects of climate induced wildfires.
By micha cárdenas, in collaboration with Marcelo Viana Neto, Abraham Avnisan, Morgan Thomas, Dorothy Santos, Wynne Greenwood, Adrian Phillips
Sin Sol / No Sun is an augmented reality game that allows users to experience the feelings of a climate change event, in order to deeply consider how climate change disproportionately effects immigrants, trans people and disabled people. Players can find, see and hear a story told through poetry about living through climate change induced wildfires, from a trans latinx AI hologram, Aura. Set fifty years in the future, Aura tells the story of environmental collapse from the past, which is our present in 2018. Part environmental archiving project, the environments in the game include actual 3-D scans of present day forests from the Pacific Northwest. With the goal of multispecies survival and solidarity in mind, Aura’s dog, Roja, leads players on a journey to escape the wildfires and find oxygen capsules which contain poetry, telling more of the story as they progress through the game.
Game design, Writing and Direction by micha cárdenas
Environments, Writing and Installation Design by Abraham Avnisan
3-D modeling by Marcelo Viana Neto and Adrian Phillips
Soundtrack by Wynne Greenwood
Character Design by Morgan Thomas
Sin Sol has been exhibited and performed at the Thessaloniki Biennale in Greece (2019), the Leslie Lohman Museum in New York (2019), the Refiguring the Future exhibition in New York (2018) and the Henry Art Gallery in Seattle (2018).
Lost Chinatowns Everywhere: Performative Documentary Using Play, Augmented Reality, and Dance, Prof. Susana Ruiz
“Here, on the banks of this river that was the lifeblood of Santa Cruz’s last Chinatown, it is hard to imagine those lost bodies, those child bodies… fishing steelhead trout, catching little frogs and river creatures: the way play looks before capitalism takes over.” ~ Lost Chinatowns: A Solo Show by Cynthia Ling Lee
This video documents a current in-progress collaboration between artists Cynthia Ling Lee and Take Action Games (TAG). LOST CHINATOWNS EVERYWHERE is a mobile game about the historical erasure, lost vibrancy, and violent destruction of Santa Cruz’s Chinatowns from 1860-1955. It adapts and expands an existing performance by dancer and choreographer Cynthia Ling Lee. The game combines dance-theatre, documentary, augmented reality, and volumetric video with casual player mechanics based on gesture and movement.
Together, Lee and TAG look at the racist histories of ‘progressive’ Santa Cruz through a multidisciplinary lens that positions dance, play, and documentary as three distinct yet interconnected domains. Using this multidisciplinary lens, we imagine the social and aesthetic potential of merging physical public and private space with mobile media and play.
This project is also a declaration that Asian Americans are deeply connected with the rest of the POC community in the common struggle against racial hierarchies and white supremacy.
This prototype is based on the LOST CHINATOWNS solo and ensemble live performances by Cynthia Ling Lee and developed by Take Action Games with Chris Kerich, Adrian Phillips, and Joshua Tuthill.
The Sin Sol iOS app does not collect or store any user data. We do not collect or save any of your personal data through the Sin Sol iOS app. You will be asked to allow location data, but that is only used by the app for walking navigation. You will be asked for camera access, only to display the virtual objects in your screen in your local environment. No data is sent back to our servers. No data is saved locally on your device or on our servers.