Our studio/lab supports the research of director micha cárdenas, as well as the research of the research associates involved in the studio. Here are some of our current projects:
Sin Sol / No Sun
Sin Sol is an augmented reality game using a trans Latinx AI character to consider the intersections of personal trauma with environmental trauma, how the feeling of being unable to breathe intertwines with the effects of climate induced wildfires.
By micha cárdenas, in collaboration with Marcelo Viana Neto, Abraham Avnisan, Morgan Thomas, Dorothy Santos, Wynne Greenwood, Adrian Phillips
Sin Sol / No Sun is an augmented reality game that allows users to experience the feelings of a climate change event, in order to deeply consider how climate change disproportionately effects immigrants, trans people and disabled people. Players can find, see and hear a story told through poetry about living through climate change induced wildfires, from a trans latinx AI hologram, Aura. Set fifty years in the future, Aura tells the story of environmental collapse from the past, which is our present in 2018. Part environmental archiving project, the environments in the game include actual 3-D scans of present day forests from the Pacific Northwest. With the goal of multispecies survival and solidarity in mind, Aura’s dog, Roja, leads players on a journey to escape the wildfires and find oxygen capsules which contain poetry, telling more of the story as they progress through the game.
Game design, Writing and Direction by micha cárdenas
Environments, Writing and Installation Design by Abraham Avnisan
3-D modeling by Marcelo Viana Neto and Adrian Phillips
Soundtrack by Wynne Greenwood
Character Design by Morgan Thomas
Sin Sol has been exhibited and performed at the Thessaloniki Biennale in Greece (2019), the Leslie Lohman Museum in New York (2019), the Refiguring the Future exhibition in New York (2018) and the Henry Art Gallery in Seattle (2018).
More projects coming soon…